![]() The issue here is that some of these inhabitants are quite well hidden. Whether you receive ending 1 or 2 depends only on what choice you make at the end, while ending 3 requires you to have located all 10 of the inhabitants and freed them. Gylt is one of these games that features multiple endings. Unfortunately, this brings me to the aspect of the game that I liked the least - the ending. These individuals have been trapped in the town, and upon their release Sally is rewarded with a diary entry that explains the circumstances that led to their gorgon-ification. Certain doors are also locked with these eyeball stalks that follow Sally around, which seem to echo Emily's feeling that everyone is always looking at her/judging her.Īnother aspect of the game that I loved were the "inhabitants." From time to time, Sally will locate a ball of something called "blood quartz." She can use this blood quartz, one for one, to free individuals in the shadow town that have been turned to stone. The game is ostensibly about the bullying of Sally's little cousin Emily, and the enemies say amusing things like "I smell loser!" to drive this point home. I thought the shadow version of Bethelwood and the school environments were compelling and lovingly crafted, and I enjoyed this "Silent Hill 2 for kids" vibe that the game had going on. This can be used not only to extinguish fires (duh), but can also help you solve puzzles, navigate through steam leaks, and freeze enemies!ĭon't get me wrong - there's still a lot to enjoy here. What's odd here is that you later get a fire extinguisher that, although it requires time to recharge, never actually runs out of whatever compound is inside. Although the batteries and inhalers could have introduced a bit of a survival horror aspect to the game, Gylt just isn't difficult enough to create this tension in the player. I'm not even sure I can recall a time when I had less than four inhalers (Sally can carry a maximum of five). The aforementioned inhalers heal Sally, and these are also all over the place (and marked on your map). You'll get quite a bit of exposure to these tooltips. An odd aspect here is the game's insistence on telling you exactly what you can do with batteries (and inhalers) do every single time you pick them up. Luckily, there are batteries absolutely everywhere, and the ones that you don't pick up are marked on your map. However, both her flashlight executions and flashlight focus eat a lot of battery power. She can also jam the flashlight into the backs of most enemies to instantly destroy them. She also has a "flash" that recharges over time that she can use to stun enemies. dark thing going on, where Sally has a flashlight that she can focus to "burn" 2-3 particular spots on an enemy to dispatch them. The game has this cool Alan Wake-style light vs. The enemy awareness meter, although simple, is sufficient. Taking on many enemies at once is a bad idea. ![]() As usual in stealth games, your protagonist Sally can hide in shadows and distract enemies. ![]() I tend to enjoy most stealth games, so perhaps I'm already the target audience for this type of thing. At long last, following Orcs Must Die 3 (another Stadia exclusive that I didn't get to until much later), Gylt has finally arrived on Steam. Although I remember seeing something about this game back when it released on Stadia, I really didn't pay very much attention to it.
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